Character creation update

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Re: Character creation update

Postby Mysterious Stranger » Thu Jul 29, 2010 10:16 pm

Oakley's right, Speedsters are borderline OP, we should probably nerf them.
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Re: Character creation update

Postby Tofer » Fri Jul 30, 2010 9:21 am

Mysterious Stranger wrote:Oakley's right, Speedsters are borderline OP, we should probably nerf them.


Or shave their heads glue feathers all over them... :wink:

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Re: Character creation update

Postby glutton » Wed Aug 18, 2010 9:56 pm

Is there a rules update coming john or should we build and plan for next week with the previous ones?
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Re: Character creation update

Postby LionKingXXVII » Wed Aug 18, 2010 11:59 pm

glutton wrote:Is there a rules update coming john or should we build and plan for next week with the previous ones?

If there is one I bet it will be last minute!!! ;)
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Re: Character creation update

Postby DarkestThicket » Fri Aug 20, 2010 7:44 am

Or maybe a week in advance >_>

So I think currently that Indomitable is too crazy to throw into the mix at the moment. Sharpshooter as well. Table them for next Snowman discussions.

Special powers as well. Currently my thinking on them would be one power in another slot but you can only choose a Primary power to go in a different slot, you have to pay the regular cost of it (not the cheaper primary cost) and can't double up mitigation and aversion powers.

The superhumanness of the Battlesuits is inherently in their numbers which were deliberately high. I think it best they stay the way they are.

So before issue 7 the following changes will take place:

Speedsters start with 9 movement and have a damage cap of 2.

Next campaign I'll probably revert Giant back to no optional no damage bonus.

Remove Super Strength from Martial Artist.

Exclusive powers: 7/20/30

I'll also give out a click of life after issue 7
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Re: Character creation update

Postby d'epster » Fri Aug 20, 2010 2:46 pm

DarkestThicket wrote:Or maybe a week in advance >_>

So I think currently that Indomitable is too crazy to throw into the mix at the moment. Sharpshooter as well. Table them for next Snowman discussions.

Special powers as well. Currently my thinking on them would be one power in another slot but you can only choose a Primary power to go in a different slot, you have to pay the regular cost of it (not the cheaper primary cost) and can't double up mitigation and aversion powers.

The superhumanness of the Battlesuits is inherently in their numbers which were deliberately high. I think it best they stay the way they are.

So before issue 7 the following changes will take place:

Speedsters start with 9 movement and have a damage cap of 2.

Next campaign I'll probably revert Giant back to no optional no damage bonus.

Remove Super Strength from Martial Artist.

Exclusive powers: 7/20/30

I'll also give out a click of life after issue 7

How about replace Super Strength with B/C/F for Martial Artist?
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Re: Character creation update

Postby glutton » Wed Aug 25, 2010 8:51 pm

are the scenario earnings up to date?
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Re: Character creation update

Postby DarkestThicket » Thu Aug 26, 2010 8:24 am

If I recall correctly we're at 90 build points, and 9 stats?
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Re: Character creation update

Postby glutton » Thu Aug 26, 2010 8:59 pm

reverse engineering reveals that is so
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Re: Character creation update

Postby LionKingXXVII » Thu Aug 26, 2010 9:04 pm

glutton wrote:reverse engineering reveals that is so

Boy Chet...if you weren't so smart I'd be MOCKING you right now. :D :D :D
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Re: Character creation update

Postby d'epster » Thu Aug 26, 2010 9:38 pm

If we're at 90 & 9 then I think I'm under built :oops:
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Re: Character creation update

Postby LionKingXXVII » Fri Aug 27, 2010 12:34 pm

d'epster wrote:If we're at 90 & 9 then I think I'm under built :oops:


You should defintely start OVER-building now. Because if we are all working together no one will rat you out...just don't let Jon know. :D :D :D
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