Moderator: DarkestThicket

Mysterious Stranger wrote:Oakley's right, Speedsters are borderline OP, we should probably nerf them.


glutton wrote:Is there a rules update coming john or should we build and plan for next week with the previous ones?


DarkestThicket wrote:Or maybe a week in advance >_>
So I think currently that Indomitable is too crazy to throw into the mix at the moment. Sharpshooter as well. Table them for next Snowman discussions.
Special powers as well. Currently my thinking on them would be one power in another slot but you can only choose a Primary power to go in a different slot, you have to pay the regular cost of it (not the cheaper primary cost) and can't double up mitigation and aversion powers.
The superhumanness of the Battlesuits is inherently in their numbers which were deliberately high. I think it best they stay the way they are.
So before issue 7 the following changes will take place:
Speedsters start with 9 movement and have a damage cap of 2.
Next campaign I'll probably revert Giant back to no optional no damage bonus.
Remove Super Strength from Martial Artist.
Exclusive powers: 7/20/30
I'll also give out a click of life after issue 7


glutton wrote:reverse engineering reveals that is so


d'epster wrote:If we're at 90 & 9 then I think I'm under built

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