d'epster wrote:I think Gizmo would've been way cooler with the hoodie and gun.
Kinda UniBomberish
Moderators: Ragdoll, Mysterious Stranger
d'epster wrote:I think Gizmo would've been way cooler with the hoodie and gun.

number6 wrote:radone wrote:As for the feats the characters would need to qualify for them with out gizmo's gizmo. You could also mind control Gimzmo to make your team gizmos but your mind control would end as soon as you finsihed making the gadjets.
So how does Gizmo differ from ICWO Feat qualification?
EDIT: I've been told you can qualify for feats through ICWO.
Also with MC... so Gizmo makes weapons for an opponent, I assume they have to use the power right away to gain benefit just like the normal team situation?
Also, does MC ruin the ONCE PER GAME value of his power? I would think so.
He may become more of a liability than a benefit vs. MC.



Metallo74 wrote:Nice sculpt, does not seem worth a 175 points though




d'epster wrote:Another double-based duo figure...why? Most duo figs until this set has been single based figs...why change it now?


d'epster wrote:Another double-based duo figure...why? Most duo figs until this set has been single based figs...why change it now?







DaeRave wrote:I cant believe they named that power "Must help... My sidekick... The Junkie!" lol thats hillarious.
I'm confused tho. Knowing the storyline, these guys dont take damage from poison (drugs), but their poison (drug) dealing friends dont take pushing damage?
So what issue was it exactly when GL & GA tried taking over the drug markets? lmao Whats the message here?
What a weird power.

DarkestThicket wrote:I think Heroclix needs double based Zombie Hordes!











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