Moderators: Mysterious Stranger, radone
sordarial wrote:Batman
Abra Kadabra
Flash (Starro)
Bouncing Boy
wild-carding Batman TA = awesome!
I really tried making Bouncing Boy's Ricochet (or as i like to call it, his "boing") work, but his low attack makes it hard to pull off.
number6 wrote:Well I pulled 2 of the common "poofing" Batman figures, and tested out the running theory that stealth in this set is really tough to beat.
Batman (Poofing)
Batman (Poofing)
Chronos (Daemon's insurance policy)
Flash (Starro)
297 pts.
3-0. Swept 2 matches, and only lost figures to Chet, and my nerve as he has stupid lucky dice "This is a long shot, I need a ten!" and guess what, he gets it every frickin time! But I digress.
The 2 sweeps were waiting games initially as they hid in the vault, until I started shooting it up to create more hindering terrain for the Batman...it was cruel and unusual punishment to go up against 2 of them and I won't be playing that figure again until the final Starro event.
number6 wrote:The odds are better than me pulling a Guy Gardner.....oh wait
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radone wrote:number6 wrote:The odds are better than me pulling a Guy Gardner.....oh wait
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Very true. since you will get 2 commons most likey from each pack. I believe there are 16 commons so it is about a 25% chance slighly less actually because of the chance of getting dupe commons as well as the super rares taking up one of the common slots.
number6 wrote:radone wrote:number6 wrote:The odds are better than me pulling a Guy Gardner.....oh wait
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Very true. since you will get 2 commons most likey from each pack. I believe there are 16 commons so it is about a 25% chance slighly less actually because of the chance of getting dupe commons as well as the super rares taking up one of the common slots.
Then it was a big hit and run dance, with the end result being I finally remembered that destroying an object made it dissappear as opposed to just turn into rubble (new rule). So he had his team on "islands" of objects to keep my batman figures from appearing next to his figures and laying waste. Well destroying the object solved that problem.
LoSH Rulebook wrote: Destroying Objects: Objects can be destroyed using the rules for destroying a square of blocking terrain.
LoSH Rulebook wrote:Destroying Blocking Terrain: A square of blocking terrain can be destroyed by an attack that deals at least 3 damage in a single attack. [...] When a square of blocking terrain is destroyed, place a
debris terrain marker in the square.
Atomic Fire wrote:Just an Fyi, Hector is actually a half decent piece if you have a taxi for him. Perplex, MC, TK, PB with 8 range all on his first click. Not bad. Firehawk is badass for her points too.
sordarial wrote:LoSH Rulebook wrote: Destroying Objects: Objects can be destroyed using the rules for destroying a square of blocking terrain.LoSH Rulebook wrote:Destroying Blocking Terrain: A square of blocking terrain can be destroyed by an attack that deals at least 3 damage in a single attack. [...] When a square of blocking terrain is destroyed, place a
debris terrain marker in the square.
So busting objects would leave debris. Only when an object is destroyed during an attack on a character is it removed from the game.
MeatLoafX wrote:Atomic Fire wrote:Just an Fyi, Hector is actually a half decent piece if you have a taxi for him. Perplex, MC, TK, PB with 8 range all on his first click. Not bad. Firehawk is badass for her points too.
I played Hector this weekend and went 3-1. The guy was incredibly fun to play and decent - perplex, TK, MC, 8 range, 2 damage... not bad. Plus, it was fun to rock people with such a silly looking figure.
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